As for the graphics and music in the game, they are far superior to any of the former Space Quest games. The scenery is beautifully made and every background is a work of art. I can't think of any down sides to the game, so download it immediately. How to run this game on modern Windows PC? Contact: , done in 0. Search a Classic Game:. Abandonia is like an old gaming arcade with only original games.
Abandonia helps you have fun four hours and years. If Abandonia is useful to you, please help us forget fundraising and get back to Abandonia. We are still keeping the site open and free and will appreciate your support to help it stay that way. We are trying to make it easy for people in every country to donate. Please let us know how we could make it easier for you. Space Quest: The Sarien Encounter was a test to see if Sierra could launch a second quest series on the market.
Install Steam. Store Page. Space Quest Collection Store Page. Showing 1 - 15 of 23 comments. Choose the Legacy edition when starting up. It doesn't boot for me. It used to. Anyone else having the same issue? Are the other games the same whether you pick legacy or not? For what it's worth, you can find the files in the "sq1vga" subfolder in the game install location and just run these with dosbox or scummvm, but it's weird that they haven't just made both versions available in the updated launcher.
Tharon View Profile View Posts. Virtually all the puzzles in SQ1 are inventory-based, and the game has no problem allowing you to forever leave one area without an item you'll need in the next. If you're an experienced adventure game player, you already have a "pick up everything that's not nailed down" attitude, and with that you're likely to avoid missing anything vital. The VGA graphics make all the items clearly visible, and while hotspots aren't highlighted, giving every screen a vigorous clicking-over isn't difficult and yields lots of good jokes.
Two dead ends in the game felt a little unfair, as there's no logical reason you'd need to act the way you do in order to proceed, but with the way they're constructed you could easily get through them quite by accident and never realize your narrow escape.
There are two copy protection puzzles, but the Space Quest Collection comes with a PDF of the manual, so as long as you print those pages or keep it open in another window, you're okay. There are also two bits of info you need to write down to use later, so have a notepad handy.
The EGA version's puzzles are almost identical, and indeed the underlying structure of the game is beat-for-beat, with only a few key differences. For example, there is no copy protection in the EGA version, and the "two bits of info you need to write down" aren't randomly generated, so if you miss them, a walkthrough will suffice.
A bigger issue is the increased likelihood of missing inventory items. Given the limited graphics, many things that are so easy to find in the remake are literally invisible in the original, and can only be located by looking at the room and noting the details you're given in the text. At some point in SQ1, Roger must play a slot machine. In the VGA version, the slot machine only looks like a minigame, and it's actually a puzzle to be solved and moved past. In the EGA version, however, it's every bit a minigame, and a rather tedious one at that.
While the VGA version may take it easier on you with the slot machine, there will be plenty of other opportunities to restore your game throughout.
Deaths are constant and varied, and even the innocent act of wondering what's in a crevice could end up with Roger's gruesome demise. The entire first section of the game is a timed sequence, with a helpful counter in the corner of the screen letting you know exactly when the Arcada is going to self-destruct with all hands onboard.
While you're rushing about trying to find a way to avoid becoming one with the universe, if at any time you're told "You hear footsteps" you'll need a place to hide, and quickly, or a Sarien blaster will cut right through you.
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