Congratulations, man. It's always nice to see a concept come to fruition. Kammerer Colonel Posts: You did it finally! And it'd be a great honour for me to continue the work on the translations of your mods. Hope you don't mind.
I've been waiting for this when I first heard about months ago. I look forward to it's continual development. After playing for a while, one thing I can say is that this mod is hard. First and foremost is the crappy accuracy of your agents big surprise.
Another thing is that the only viable long distance transport at the start is the car, which only seats 2 guys. Ok, played through some missions in a new campaign and this really is one new XCom experience.
I will try not to post any spoilers. Loved the new enemies 2. The new faces are interestingly totally rocking my XCom world, I always expect to see the usual ones and all of a sudden there is someone I have never seen before! The starting transportation idea is nice 4. I so want one Of course hey, it's an alpha there were some things not there yet or missing. Next up is the CP Halo Spartans pack, making it possible to include some of the known Spartans from the popular Halo video game series in your roster.
The pack currently contains 10 of the known Spartans including Linda, Fred, Kurt, and of course John. The pack includes armor sets for Storm, Clone, Snow, and Jungle Troopers — basically any Republic model you can possibly think of. Uniforms Manager is a quick and easy way to save uniform combinations, allowing you to name each outfit for easy access later.
Beyond cosmetic upgrades available for XCOM 2, some modders even went so far as to make audio customizable as well. The pack contains different voice clips from the Deadpool films, providing comic relief just when the battle starts to get pretty tense. The mod includes over Joker lines, with name and location references removed. Free Camera Rotation fixes that, granting completely free control of camera angles in the game.
What it does is basically removes most of the unnecessary time-wasters in the game, from the second pauses after shooting, to the unnecessary enemy cinematics scattered throughout.
The mod adds two new options, allowing you to put all soldiers on overwatch with one click, or to put everyone other than your selected soldier on overwatch. Having assigned different skills and perks across your roster, it can get tedious to find who you assigned what to. Show Enemies on Mission Planning is a small mod that will save you a lot of time by displaying the enemy types and quantities detected by the Shadow Chamber, all directly in your Mission Planning screen.
The information is available in the Geo screen, but who wants to keep going back and forth just to check if everything fits?
XCOM 2 is no different with its Black Market feature, where you can go to sell items you no longer need. In the later stages it can become quite tedious to count those tiny little health bars to know exactly how much health someone has. Show Health Values adds a simple numerical display of remaining health vs. Very handy. Stabilize Me! This means that much like rolling a pair of dice, attacks have different percentage chances of being successful, along with critical and dodge probabilities.
These builds are automatically generated from the codebase, so they have the latest fixes and updates as well as the latest bugs. Use these to try the latest features or check if a bug is obsolete. Do not install these on top of 1. For more details see the FAQ. Latest version is at the top and includes all previous versions:.
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